Quote:
| Originally Posted by DeathTöngue Speaking in my professional capacity, I will tell you that phrases like "hyperthreading" are marketing terms. "Hyperthreading" is dependent on a number of factors, primarily the willingness of the game manufacturer to buy a proprietary compiler tailored to the hardware, at a very hefty price. That is, forget about performance improvements if your game was assembled using the universally available and free gcc compiler.
Also, CPU benchmarks are meaningless without knowing precisely how they were measured; I can write a program that will show higher numbers just by simplifying the tasks I'm counting.
I'm not even going to go into the irrelevance of internal CPU clocking, other than to say that memory and peripheral bus performance is way, way more important. |
Thank you.
Quote:
| Originally Posted by DeathTöngue I sincerely doubt that the graphics chip is anything other than an OEM from one of the major manufacturers. Besides, my 21" monitor has over four times the resolution available from a TV. |
Not true, the Xbox-360 supports some very high-end TV resolutions, however having said that, I'd rather have a PC mointor anyday.
Anyway, PS3 is probably going to kill the Xbox-360, considering it's quite a bit more powerful, and will use Blu-ray discs as opposed to HD-DVD. Right now, the largest Blu-ray disc is a quad-layer 100GB disc, as opposed to a triple layer 45GB HD-DVD. According to Sony, the PS3 is 37 times more powerful than the PS2. That beats Moore's Law by quite some degree...